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Overview Plasma Pak Title Card The Blood Plasma Pak is the second expansion pack for and the only one produced by, who had developed the original game after the rights were sold to them. The most significant feature of the Plasma Pack is the introduction of an entirely new nine level episode entitled 'Post Mortem,' which takes place after the defeat of. Following in his continued fight against the, this episode includes several new monster types such as the Ackolyte and the Chrysalid Pod, two new weapon firing modes, and the ability to use the Tesla Cannon with the Guns Akimbo power-up. Three new multiplayer 'Bloodbath' maps and various bug fixes are also included. Installing the expansion upgrades Blood to allow use of the new weapon abilities in the original game as well as, though the newly introduced monsters are not incorporated into the previous episodes.

Levels. E6M1: 'Welcome to Your Life' - The episode begins with Caleb in the alley outside of a 'K-Merch' store (parodying the large U.S. K-Mart chain of department stores), winds around outside the front, in through the store and then upwards onto the roof. The level introduces the Ackolyte enemy type early on and midway through also introduces the Zealot for the first time. E6M2: 'They Are Here' - The main bulk of this level takes place in the Innsmouth Corporate Plaza, which is the first indication in the official canon that the Cult of Tchernobog is more than just a simple underground cult. The Chrysalid Pod and Little Caleb enemy types are introduced here.
E6M3: 'Public Storage' - Akin to the second map of 's first episode and the secret level of, Public Storage is a large warehouse level, though in its own unique twist, there's also a processing facility built in as well. E6M4: 'Aqueducts' - Large lengths of underwater sections connect the hydroelectric plant in this map. Due to the effectiveness of the Fanatics' tommy guns underwater, this level is commonly considered the most difficult of the episode. Towards the end of the map is a ship that the player is required to sink and then explore a large sailing ship.
E6M5: 'The Ruined Temple' - Beginning underwater from the previous mission, the player initially surfaces onto a dock outside of a small wooden cabin. The bulk of the level weaves through a long since destroyed temple and the various antechambers that still exist underground. E6M6: 'Forbidden Rituals' - A castle-themed map, it starts outside of the main gate and proceeds through the outer grounds, the catacombs and on into the inner chambers. Among the most memorable scenes in the level is when the player enters a room, looks over the balcony, and sees the chanting cultists gathered around a sacrificial pit. 'Forgotten Catacombs', the secret level of Plasma Pak, is accessed through this level. E6M7: 'The Dungeon' - Unique to the series, this level starts off not only in a central hub from which the player can proceed through any of three exits, but they are chosen by selecting the appropriate combination of symbols (each of which mirrors one of the keys) on three pillars in the main room. E6M8: 'Beauty and the Beast' - As the final level in the episode, this is primarily a large boss fight against the four priests being groomed to be the new Chosen.
As each priest is defeated, they transform into their beast form and must be defeated again. E6M9: 'Forgotten Catacombs' - Additionally, three new multiplayer maps were included:. DM1: Monolith Building II - Modeled after Monolith's corporate offices. Complete with a Christmas tree in the lobby and a bloated butcher in 's office. DM2: Power! -. DM3: Area 15 - EnemiesSix new enemy types were included in Plasma Pak:.
Ackolyte - Green robed cultist that only attacks the player with sticks of dynamite. Zealot - Also known as an Elite Cultist, Zealots wear blue robes and attack with tesla cannons. Little Caleb - Inspired directly by the mini Ash characters of the Evil Dead series, Little Calebs are miniature duplicates of Caleb that jump from broken mirrors and swarm the player. Chrysalid Pod - Also known as 'Acid Pods', these can sometimes have green vines stretching up around them. They attack the player with acid projecticles that cause splash damage. Magma Chrysalid Pod - Much like the Chrysalid Pod, but launches fireballs at the player and generally have twice as many hitpoints. Priest/Beast - The final boss(s) of the episode.
These priests represent the four new Chosen that were picked to replace the four that fell victem to Tchernobog's betrayal during the events of the original game. As priests, they resemble red robed cultists with shotguns, though when defeated they turn into large, lumbering beasts which resemble werewolves. In beast form, they can damage the player through slashing attacks and with earthquake-causing stomps. WeaponsWhile no totally new weapons were added to the game, the existing weapons were expanded a bit to increase flexibility in the gameplay. Life Leach - The staff can now be utilized similar to a sentry gun and dropped in a location to automatically attack any enemies that come within range of it. Tesla Cannon - New to the Plasma Pak is the ability to use the Tesla Cannon in 'akimbo' mode with one cannon in each hand.
Previously this was not allowed due to its overwhelmingly powerful nature, but the increased deadliness of the new enemies in Plasma Pak (particularly Priest/Beast) necessitated an equal counterbalance. Napalm Launcher - A new alternate fire mode has been added that allows the player to fire destructive balls of lava similar to those fired from the Magma Chrysalid Pods. Reception Plasma Pak was met with a mixed reception by critics. Adrenaline Vault awarded it four out of five stars, praising the level design of the second half and stating that new features more than make up for the weaker level designs of the first half. Reviewer Emil Pagliarulo concluded with, 'The original Blood now seems incomplete without all the great new monsters and weapon firing modes - they really add that much, and help round out the new Lovecraftian feel'. Computer Games Magazine, on the other hand, only awarded the game a score of 30 out of 100, stating, 'the Plasma Pak looks like an assembly of the stuff that ended up in the designers Recycled bin, which is where it belongs'.
Ironically, the reviewer was partially correct; some of Plasma Pak's levels evolved from levels that were originally removed from Blood during development. Derivative Projects'Welcome to Your Life' was remade in an enhanced version of the Doom engine as part of the project.
.: May 31, 1997.: June 20, 1997. WW: July 14, 2014 (digital) Mode(s), Blood is a developed by and published. The version was released for the on March 5, 1997, while the full version was released on May 31, 1997 in North America, and June 20, 1997 in Europe. The game follows the story of Caleb, an undead early 20th century seeking revenge against the dark god. It features a number of and themes. Blood includes large amounts of, a large arsenal of weapons ranging from the standard to the bizarre, and numerous enemies and bosses. The Blood franchise was continued with two official expansion packs titled (developed by Monolith) and (developed by ).
A sequel titled was released on October 31, 1998. The game was released on along with its two expansion packs on April 22, 2010, utilizing the emulator to run on modern systems. It was released on on July 14, 2014. The game also served as a principal inspiration for the. Contents. Gameplay In mode, the player takes the role of Caleb in his quest for revenge against his former master by navigating levels in episodes, looking for an exit, until the level. Blood 's gameplay is similar to other classic FPS games like: the player must activate switches or seek keys to go through the levels; some larger maps contain up to six different keys.

Features include teleporters, traps such as crushing blocks, explosive barrels, lava pits, and doors. Blood is one of the earliest FPS games to feature alternate or secondary attack modes for its weapons. Weapons include a, and an aerosol canister that can be used as a flamethrower. It also features a power-up known as 'Guns Akimbo', which allows the player to dual wield certain weapons temporarily. Blood also has 'super secret' areas which contain rewards for discovering them.
Enemies include human members of the Cabal and creatures fighting for the dark god. Enemies can use objects in the environment for cover.
The game also features a lesser class of enemies (bats, rats, eels, possessed hands, etc.) often referred to as 'nuisance enemies' that are not considered threats individually, but can be deadly in large numbers. Blood, like many FPS games of the time, features modes.
When it was released, Internet play was not well established, so Blood used, or connections for multiplayer. Modem and serial cable connections only allow two player games, while an network connection can support up to eight players. This can easily be achieved on a variety of platforms that support DOSBox and its IPX modes, coupled with software such as. Was also possible via the and.
The multiplayer modes consist of, known in Blood as 'Bloodbath', and cooperative play. Bloodbath matches can be played on specifically designed multiplayer maps or on the levels of the various episodes; the 'frag limit' or 'time limit' options are available to end matches, as well as the possibility to control respawn mode for weapons and power-ups. A feature of Bloodbath is 'The Voice', an audio comment heard upon each frag, that punctuates the death of an opponent often in gory and irreverent terms. 'The Voice' is that of, who was of at the time.
Cooperative gameplay follows the lines of the single player campaign, allowing several players to work together in the levels of the different episodes. This section may contain an excessive amount of that may only interest a specific audience. Please help by or any relevant information, and removing excessive detail that may be against. (March 2015) Blood takes place in an unspecified time period that often resembles (and prior) Europe and America. Caleb is a resurrected or similar pulp fiction, but the various levels contain elements from the 1920s, 1930s, and 1940s, in addition to futuristic and technologies (reference to Tesla) and a faint occult theme.
Many elements are deliberately, including weapons, pop-culture references, and other details. The game's sequel, retroactively dates the game to the year 1928. The game's protagonist is (voiced by ), once the supreme commander of a called 'The ', worshippers of the forgotten god (voiced by Monolith CEO Jason Hall). Although the backstory was not delineated in the game itself, the Monolith website and a text document presented the few facts known about Caleb's early career. Already known as a merciless in the late 19th century, Caleb joined the Cabal in 1871 after meeting Ophelia Price, a woman whose husband and son may have been murdered by the members of the Cabal; it is implied that she later became Caleb's lover.
Blood Plasma Pak Download
Together they rose to the highest circle of the dark cult, 'The Chosen', until all four members of The Chosen were betrayed and killed by Tchernobog for unspecified failures in the god's name. Several years later, Caleb mysteriously rises from his grave, declaring, 'I live.
, (one of many in-game quotes from ) seeking both answers and vengeance. He must lay waste to many occult enemies as he explores worlds through various Cabal strongholds and hellish pits, to find and end the dark god Tchernobog.
Dressed in a black and broad-brimmed hat, his eyes glowing red, Caleb immediately begins his quest riddling Blood's world with bullets and dark humor. Caleb is a cynical, sarcastic, somewhat sadistic man, taking pleasure in killing almost anything that may impede his quest. Caleb has a slight attitude change between Blood and its sequel Blood II: The Chosen where he begins to show more tolerance for innocent bystanders. Blood is organized in four episodes, each consisting of eight or nine levels ('maps'), categorized into six or seven regular levels, one 'boss' level and a secret level. Some locations are drawn to resemble Twentieth Century cities, with civil buildings, museums, pubs, shopping centers and so on; a few levels are centered upon a particular location, like a, or, and each is designed to include elements typical of these places (e.g. A in the mortuary, attractions at the carnival and so on).
Maps built around moving vehicles are present as well; the third level is set aboard a moving train, for example. Several other levels have a typical or architectural style and this is used especially in some atmospheric ' levels. Levels with a more 'fantastic' setting abound in the last episode of Blood which takes place in several evil temples and even in a fully organic setting, whose walls, ceiling and floor are all composed of flesh and blood. Episode 1: The Way of All Flesh Caleb's adventure starts with him rising from his grave in a tomb located in a graveyard of the 'Morningside Mortuary' funeral home (a reference to the film, ) stating, 'I live.again,' (a reference to the film, Army of Darkness). In a secret area of the graveyard, is an open grave with the name 'Draven' and a picture of a crow on the headstone (a reference to the film, ). In search of the first of Tchernobog's minions, the Cheogh, the protagonist moves to the and station known as 'Miskatonic Station' (a reference to the works of, as is the Episode 2 title), where he boards the northbound 'Phantom Express'.
Once aboard the train, Caleb fights his way from the to the and back, finally stopping the train by blowing up the locomotive. Among the wreckage of the 'Phantom Express' in the following level, the player can find a prison uniform; which has the name 'Kimble' on it (a reference to the film, ).
Emerging from the wreckage, he proceeds through a 'Dark Carnival' with several Cabal-controlled attractions (including a walking hand and vocal cue referencing the series), including a grotesque 'House of Horrors' which is featured as the episode's secret level. A water pool in the carnival area is then used by Caleb as a shortcut to reach one of the Cabal strongholds (a ) where a droning message in the Cabal's language echoes throughout the grounds. Cutting through swarms of Cabal loyalists and other creatures, Caleb gains entrance to the 'Great Temple', a place protected by numerous underwater tunnels, as well as several napalm traps and Cabal minions. A teleporter found in the Temple leads the protagonist to Cheogh's altar, where Caleb will fight the gargoyle to the death, finally slaying the creature.
Caleb finishes by lighting up Ophelia's funeral pyre to cremate her body, then after he approaches the slain Cheogh, points his shotgun at the creature's head, and blows away the gargoyle's brains with a well-placed shotgun blast. Episode 2: Even Death May Die Looking for Shial, the second minion of Tchernobog, Caleb moves to the north on a small boat, uttering a famous quote from the movie. The player character boards a large icebound wooden sailing ship in the Arctic north (a reference to the novel, ) and uses it as a gateway to a nearby lumber mill the Cabal has transformed into a crude human remains processing area. Then a snow-covered maze of hedges awaits Caleb, as he needs to find his way to the 'Overlooked Hotel', a haunted building with several nods to, including a frozen in the garden maze, stating: 'Heeeee's Johnny'. Recovering a set of mysterious tomes, Caleb may also find time to visit a snowy mountainous area (the episode's secret level), filled with Cabalists and other even less reassuring creatures, before proceeding to another haunted building, a large two-story mansion with many rooms, a kitchen, gardens, library, cellar, and even an indoor pool. Blowing a hole in the pool itself, Caleb follows an underwater passage leading to a facility that probably served as a support station for the operations of a nearby.
The mine is the protagonist's true objective, since Shial's lair is hidden below the frozen surface, under the bowels of the earth; navigating the Cabal infested tunnels, Caleb finally finds a large spider decorated door leading to the hideout of Shial, a dark stony cavern where the spiders feast upon the rotting corpses of their victims. In a climactic battle, Caleb defeats Shial, crushing her with a powerful stomp of his boot, then proceeds to rip out and consumes the heart of the nearly-dead cocooned corpse of Gabriel, another of the betrayed Chosen, thus gaining the power of his fallen comrade. Episode 3: Farewell to Arms Back in a civilized area, Caleb has a new objective: (resembling ), now Tchernobog's second in command, must be eliminated.
The first section of the episode consists of a town that has fallen under heavy airborne bombing; few still live in the place, aside from the Cabal and its minions. Leaving behind the meat processing plant and the city hall, Caleb enters the sewers to reach the other side of the war-battered city. Emerging to the surface, the entrance of a hospital lies ahead: the interior contains patient rooms, chapel, a morgue, an 'assisted suicide' room, and a baby carriage with a demonic hand sticking out of it as a tribute to. From the chapel, access to the catacombs (secret level) can also be gained. Once outside the hospital, Caleb moves across an industrial facility, entering a nearby control installation located close to Cerberus' cavern.
Caleb struggles his way through a difficult 'combo lock' puzzle, then blows up the dam with explosives. The resulting flood makes it possible to access the demon's fiery hideout.
Several seals, guarded by Hellhounds, must be unlocked before Cerberus makes his furious appearance from behind the stone walls. The two-headed beast does not prove a match for Caleb, who then fills the creature's stomach with many remote-controlled bundles of and blows up the corpse, causing it to rain red over Caleb. Episode 4: Dead Reckoning Caleb heads for the 'Hall of the Epiphany' where the dark god is waiting.
The first step is to cross a strange land with a mad-scientist laboratory and themes reminiscent of. He subsequently dives into an aquatic-breeding laboratory, presumably one of the main locations where the gill beasts are grown by the Cabal. Later, bursting out of a water cistern, Caleb finds a, where hat and sweater can be found on the wall, serving as a disposal site for dead creatures. The place has a nearby passage leading to a forested area with wood cabins arrayed around 'Crystal Lake' (a reference to the series of films). As Caleb roams the area, he may even discover Jason Voorhees' and hanging on one of the walls. The exit from the area is reached through a toilet: here the player can move immediately to a Cabal temple located well above the surface of a lava filled area or take a visit to the 'Mall of the Dead', a shopping center acting as a homage to the film, with similar looping ' and zombies. Caleb then gains access to the inner temples defended by Stone Gargoyles and Mother Spiders (similar to the Cheogh and Shial bosses), until he finally uncovers an organic-looking entryway to reach his former master; this passage leads to the level 'In The Flesh', in which the walls, ceiling, and floor are all made of living flesh.
Caleb's stray bullets pound this wretched structure, causing the very walls themselves to bleed. Once out of this strange, horrible place, the protagonist ultimately reaches the 'Hall of the Epiphany', an otherworldly temple where he must once again face the previous bosses - Cheogh, Shial and Cerberus - before battling the terrifying dark god Tchernobog himself.
There, before facing him, Caleb finally learns why 'The Chosen' were cast down: the dark god knew Caleb would return to him, killing anyone he ran into to take his revenge and thus gaining immense power, something Tchernobog wants for himself. As Caleb approaches the final showdown, Tchernobog's voice echoes and reverberates around him, 'I HAVE AWAITED YOU. KNEEL BEFORE ME,' to which Caleb replies 'I'm gonna have to put you down!' Caleb battles and destroys the dark god, ending his reign and temporarily stopping the Cabal. At the ending, one of the civilians, who worshiped Tchernobog, approaches Caleb and thanks him for liberation - in a worshiping manner.
For this, Caleb immediately kills him with his before finally leaving the Hall of Epiphany. Expansion packs The first episode of Blood was released as. The full retail version of Blood was released on a CD-ROM, featuring all four original episodes and all of the elements that were missing in the shareware version. The extremely violent content of the game later prompted the release of a censored version of Blood with toned-down violence.
Two official were released for the game: Cryptic Passage was developed by and features a new 10 level episode for single player and four new multiplayer levels; Monolith's official add-on for Blood is called the Plasma Pak and contains 11 new levels, new enemies, and weapons modes. A special edition collection titled One Unit Whole Blood was released on July 15, 1998, including the fully patched versions of Blood, Cryptic Passage, and the Plasma Pak, as well as the Blood: Unlock the Secrets guide in a single package. Strategy guides for the game were also published, namely Blood: The Official Strategy Guide and Blood: Unlock the Secrets. Cryptic Passage Cryptic Passage was published by and is the only officially authorized commercially available add-on for Blood that was not created by Monolith. It was released on June 30, 1997, and contains 10 new single player levels and four new multiplayer Bloodbath levels. Episode 5: Cryptic Passage Having heard news of an ancient scroll, Caleb sets out to retrieve it for his own dark needs.
He arrives on the Boat Docks, which later open onto a large cave, a cabin and a lighthouse, structures overrun by the Cabal. Ahead, a large opera house is found, built in the tradition of the late 1920s-early 1930s, where apparently (called 'The Phantasm of the Opera' in the game) is being shown.
Without losing any time with the opera, Caleb moves to the Gothic Library, located in the midst of surrounding forests: there he barely escapes the minions of the Cabal after recovering all the keys required to leave the place. However Caleb does not have time to rest, since strange rituals are taking place in and around the monastery: the protagonist must end them in the most violent and chaotic manner he can muster. A steamboat serves as an escape from the monastery, but it does not prove to be a gentle ride as the Cabal owns the ship.
Finally reaching a quieter zone, Caleb finds himself at a graveyard whose relatively empty surface hides the crowded underground catacombs and tunnels. A passage may be taken by Caleb to reach a gloomy swamp (the secret level 'Boggy Creek'), riding along the river on a boat where the is the captain. Back on his path, the adventure takes the player character to the mountains this time, where both gorges and ghosts must be survived. The Cultists hide behind every stone as Caleb makes his way across the cliffs to the mine, a dark place infested with, which is the only access to the castle where the scroll is hidden. When Caleb climbs the stairs into the castle, he is greeted by 'The Lord of All Nightmares', who proves to be nothing less than two guardian Cerberi. Between Caleb and the coveted scroll now lies a final battle between Beast and Man. Plasma Pak Released in September 1997, the Plasma Pak expansion adds several new features to Blood; a new episode with nine single player levels titled 'Post Mortem' is included, along with two new multiplayer Bloodbath levels, one of which was modeled after Monolith's corporate offices, for a total of 11 levels.
New enemies are included in the Plasma Pak, and all of them are featured in the extra episode; the new creatures include two new Cabal loyalist types, Chrysallid pods, miniature Calebs, and a new boss, the Beast. There are no new weapons added to Caleb's arsenal, though some new weapon abilities are introduced; the Tesla Cannon can now be wielded (provided the appropriate power-up is collected), while the Napalm Cannon and Life Leech have new secondary attacks. The Plasma Pak also integrated a large number of bug fixes which had been previously addressed by several patches. Episode 6: Post Mortem After Caleb has learned the Cabal is training replacements for the fallen Chosen, he sets out to stop the cult's plans. The player character starts his new adventure beside a department store overtaken by several Cabal members; clearing a way through his enemies, Caleb enters another shopping center which is connected to a processing facility of sorts and keeps investigating in his own fashion the recent Cabal uprisings.

Next, the protagonist is lured to an ambush in a warehouse fully under the control of the Cabal, however, using the aeration conduits, he is able to outflank his enemies and proceed to the aqueducts of the city. A Cabal ship is docked nearby, but Caleb does not waste time and sinks the vessel; he also has the chance to visit some forgotten Catacombs while at the aqueducts. Later, he moves into Cabal territory, wreaking havoc in a temple complex, then ruining the cult's plans once more by storming the inner temple, where the Cabal are preparing some kind of unearthly ceremony to worship their dark god. Satisfied the temples have been dealt with, Caleb enters the dungeon, a dark, creepy structure built to stop anyone trying to reach the training ground for 'The Chosen'. A set of locked doors blocks the exit and Caleb is forced to wander across different areas to gather all the required keys, but in the end he reaches the grounds where the final threat awaits. In order to rest, Caleb must destroy each of the four 'Chosen' in training and the Beasts within them.
Development. Main article: Development began at Q Studios, an independent developer funded by, in parallel with a number of other well-known titles. Following the success of, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. Q Studios was acquired by in November 1996.
On January 22, 1997, a press release announced that all rights had been sold to so that could focus efforts on, another game slated for release the same year. Blood was one of two games (the other being Shadow Warrior) that took advantage of the Build engine's support for objects in the game world. Blood used this for weapon and ammo pickups, power-ups, and occasionally decorations, such as the in the first level of episode one, 'Cradle to Grave'. A central feature of Blood is an abundant (and often exaggerated), from which the game derives its name.
Enemies can be blown to pieces, and the pieces often rain down on the player. Zombies' heads can be shot off and then kicked around like soccer balls, spewing fountains of blood. Enemies scream if set on fire or are otherwise injured, making sound an integral part of the violent atmosphere of Blood. The levels themselves are designed with the same spirit, as corpses, torture victims, and several grotesque situations are witnessed in the game. Collectively, these features caused some public concern about Blood, leading to a censored re-release of the game.
Intellectual property ownership 3D Realms sold Monolith the intellectual property (IP) so 3D Realms could make Shadow Warrior. Monolith sold the publishing rights, but not the IP for Blood and its sequel to GT Interactive. GTI was later acquired by, which has since been renamed to.
Monolith itself was acquired by, which owns the Blood and. Atari re-released Blood and Blood 2 on Steam and GOG, but unlike other Build engine games ( Duke Nukem 3D and Shadow Warrior), the source code for Blood has not yet been released. Reception.
This section needs expansion. You can help. (June 2015) GamingOnLinux reviewer Hamish Paul Wilson decided in a 2015 retrospective that Blood was easily the best of the three major Build engine games, stating that Blood was 'one of the most underrated shooters of the whole decade. Blood arguably built more on the legacy of Duke Nukem 3D than Shadow Warrior did, taking its gameplay to sophisticated new heights and offering its referential overtones with an even greater degree of refinement.' Player Attack described Blood in a 2011 article as 'the best of the Build engine games after Duke Nukem 3D, with its combination of scary atmosphere, great level design and challenging gameplay putting it above the rest.' References.
^, Plasma Pak article at GiantBomb.com. ^ 'Blood'. February 1997. July 10, 2008.
Archived from on October 14, 2012. Retrieved January 16, 2013. on., Rights to Blood sold To Monolith. Archived from on June 17, 2012.
Retrieved June 22, 2012. Wilson, Hamish (June 23, 2015). Retrieved June 23, 2015. Matt, Keller (June 16, 2011). Player Attack.
Retrieved February 17, 2017. External links Wikiquote has quotations related to:. (limited content). at the (archived February 27, 2009). at.
at.